Feature
Design
Dev Log #3 — Harvesting Skills
Posted August 18, 2026 · by Rob · 1 min read
The basic mechanics of harvesting skills are complete! Previously it took a single action to chop this tree and retrieve its apple. I've introduced a waiting period to harvest resources with a visual indicator, a chance of failure, and rewarded skill EXP on success. The content system allows for varying harvest times and success rates...
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Feature
Design
Dev Log #2 — Introducing Skills
Posted August 3, 2026 · by Rob · 2 min read
I'm excited to announce that I've begun work on Yondore's skill system! Currently I am planning on releasing 30 skills, although this may change as the concept develops further.
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Feature
Design
Dev Log #1 — Welcome to Yondore!
Posted July 29, 2026 · by Rob · 2 min read
Hello friend, and welcome to Yondore! If you're reading this, you are one of my project's earliest supporters, and I want to thank you for that. Of course, it could also be the case that you're just looking through archives, in which case the sentiment is the same! It's that sort of exploration and curiosity...
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