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Feature Design

Dev Log #3 — Harvesting Skills

Posted August 18, 2026 · by Rob · 1 min read

The basic mechanics of harvesting skills are complete! Previously it took a single action to chop this tree and retrieve its apple. I've introduced a waiting period to harvest resources with a visual indicator, a chance of failure, and rewarded skill EXP on success. The content system allows for varying harvest times and success rates...

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Feature Design

Dev Log #2 — Introducing Skills

Posted August 3, 2026 · by Rob · 2 min read

I'm excited to announce that I've begun work on Yondore's skill system! Currently I am planning on releasing 30 skills, although this may change as the concept develops further.

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Feature Design

Dev Log #1 — Welcome to Yondore!

Posted July 29, 2026 · by Rob · 2 min read

Hello friend, and welcome to Yondore! If you're reading this, you are one of my project's earliest supporters, and I want to thank you for that. Of course, it could also be the case that you're just looking through archives, in which case the sentiment is the same! It's that sort of exploration and curiosity...

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Development Board

See exactly what we're working on, what's up next, and what we've recently completed — all tracked on our live Kanban board!

Kanban Board

In Planning

Update Ranged Attacks
Skills: Social (AUR)
Skills: Utility (INT/DEX)

Ready for Work

No cards available right now.

In Progress

Skills: Combat (STR/DEX)
Skills: Crafting (VIT)
Skills: Gathering (CON)
Add Skill System
Setup Newsletter

Done

Skills: Mystic (INT)
Add server unit tests
Front Page Website
Setup social media accounts for community engagement
Register .com, .co, and .net domains