Harvesting

The basic mechanics of harvesting skills are complete! Previously it took a single action to chop this tree and retrieve its apple. I've introduced a waiting period to harvest resources with a visual indicator, a chance of failure, and rewarded skill EXP on success. The content system allows for varying harvest times and success rates depending on skill level, stats, and quality of the tool being used.
Vital Bars

I've implemented a minor update to the vital bars visible to the player at the top of the GUI. Vital bars now display the percent of each vital remaining.
Content Management System
Behind the scenes, I've been working on a content management system (CMS), which will allow designers to add content much more quickly. Content includes things like items, NPCs, and world objects. The completion of the CMS is an important milestone for the game engine.